Das Erasmus+ Projekt zielt darauf ab, die Kompetenzen von drei europäischen Partnerorganisationen zu stärken, indem es die interkulturellen, digitalen Fähigkeiten, das kritische Denken, die Medienkompetenz und die Nachhaltigkeitsfähigkeiten von Pädagogen, Trainern und Freiwilligen verbessert. Dies soll die Integration von Flüchtlingen und Migranten (zunächst 30 Personen) in die EU-Gesellschaft fördern. Dazu werden innovative Lernansätze wie TEAL (Technologie, Unternehmertum, Kunst, Führung), nicht-formale Methoden, Gamification (Nachhaltigkeits-Brettspiel) und digitale Werkzeuge (KI, QR-Codes, VR) eingesetzt.
PATHWAY: An innovative approach to fostering the inclusion of migrants and refugees, with resources that address intercultural communication, critical thinking, media literacy, digital skills, and sustainability. The materials are designed to be culturally relevant and sensitive, incorporating digital tools to support meaningful learning experiences and promote social integration.
GAME: An engaging game designed to promote inclusive and critical thinking, featuring digital elements that encourage participants to apply their knowledge in real-world scenarios. By incorporating gamification, the game aims to foster active citizenship and empower participants to contribute to more inclusive societies. The experience integrates practical challenges that reflect everyday situations, helping players develop skills in collaboration, problem-solving, and empathy. Through this interactive approach, the game seeks to create communities where everyone is an active participant in building a more inclusive future.
December 20242) Exchange of Good Practice
Helsinki, Finnland
August 2025
3) Exchange of Good Practice
Lanciano, Italy
May 2026
Tu F1rst Onlus (Italy)
Inklusio Oy (Finnland)